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Teamfight Tactics seventh expansion, TFT Dragonlands, revamps the Hextech Augment mechanic from TFT Gizmos and Gadgets. With the set 7 revamp come a ton of new TFT augments for players to enjoy. Here is a list of all the new augments coming to TFT Dragonlands.

NOTE: These are subject to change, and previously unchanged augments are not listed here. Old augments with major changes are listed, however.

TFT set 7 silver augments

Band of Thieves:  I Gain 1 Thief’s Gloves.
Lategame Specialist:  Gain 40 gold when you reach Level 9.
Pandora’s Bench:  Gain 5 gold. At the start of every turn, Champions in your 3 rightmost bench slots transform into random Champions of the same cost.
AFK:  You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
Combat Training I:  Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. Champions start with 2 Attack Damage.
Best Friends I:  Your units that start combat only adjacent to each other gain 15% Attack Speed and 15 Armor.
Axiom Arc I:  When your units kill an enemy they gain 20 Mana.
Preparation:  Units on your bench gain 10 Attack Damage and Ability Damage every round, up to 30.
Big Friend:  Your units that start combat next to a unit with over 2000 Health take 10% less damage for the rest of combat.
Assassin Heart:  Your team counts as having 1 additional Assassin. Gain a Kayn.
Astral Heart:  Your team counts as having 1 additional Astral. Gain a Nami.
Bruiser Heart:  Your team counts as having 1 additional Bruiser. Gain a Braum.
Cannoneer Heart:  Your team counts as having 1 additional Cannoneer. Gain a Tristana
Cavalier Heart:  Your team counts as having 1 additional Cavalier. Gain a Lillia.
Dragonmancer Heart:  Your team counts as having 1 additional Dragonmancer. Gain an Ashe.
Evoker Heart:  Your team counts as having 1 additional Evoker. Gain a Lulu.
Guardian Heart:  Your team counts as having 1 additional Guardian. Gain a Thresh.
Guild Heart:  Your team counts as having 1 additional Guild. Gain a Twitch.
Jade Heart:  Your team counts as having 1 additional Jade. Gain a Gnar.
Mage Heart:  Your team counts as having 1 additional Mage. Gain a Nami.
Mirage Heart:  Your team counts as having 1 additional Mirage. Gain a Yone.
Mystic Heart:  Your team counts as having 1 additional Mystic. Gain a Nami.
Ragewing Heart:  Your team counts as having 1 additional Ragewing. Gain a Shen.
Revel Heart:  Your team counts as having 1 additional Revel. Gain a Jinx.
Scalescorn Heart:  Your team counts as having 1 additional Scalescorn. Gain a Braum.
Shapeshifter Heart:  Your team counts as having 1 additional Shapeshifter. Gain a Gnar.
Shimmerscale Heart:  Your team counts as having 1 additional Shimmerscale. Gain a Kayn.
Swiftshot Heart:  Your team counts as having 1 additional Swiftshot. Gain a Twitch.
Tempest Heart:  Your team counts as having 1 additional Tempest. Gain a Qiyana.
Warrior Heart:  Your team counts as having 1 additional Warrior. Gain a Yone.
Whispers Heart:  Your team counts as having 1 additional Whispers. Gain a Thresh.

Gold augments

Rich Get Richer+:  Gain 15 gold. Your maximum interest is increased to 7.
Urf’s Grab Bag I:  Gain 1 Spatula and 1 random item component.
Gadget Expert:  Direct Damage items deal 40% more damage as true damage. Gain a Statikk Shiv.
Cluttered Mind:  If your bench is full at the end of a round, gain 5 experience points.
Last Stand:  The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 200 Health, 20 Armor and Magic Resist, and 20% Omnivamp.
Better Together:  Aura items that buff your team have their effects increased by 33%. Gain a Locket of the Iron Solari.
Combat Training II:  Your Champions permanently gain 2 Attack Damage every time they kill an enemy unit. Champions start with 4 Attack Damage.
Best Friends II:  Your units that start combat only adjacent to each other gain 25% Attack Speed and 25 Armor.
Axiom Arc II:  When your units kill an enemy they gain 30 Mana.
Assassin Crest:  Gain an Assassin Emblem and a Kayn.
Cutthroat:  Assassins Mana-Reave the first unit they attack, increasing their maximum Mana by 35% until they cast. Assassins deal 20% more damage against Mana-Reaved targets. Gain a Qiyana.
Astral Crest:  Gain a Astral Emblem and a Nami.
Intercosmic Gifts:  Astral Orbs have a 50% chance to spawn a smaller orb that contains bonus loot. Gain a Nami.
Bruiser Crest:  Gain a Bruiser Emblem and a Taric.
Personal Training:  At the end of combat, Champions that started combat adjacent to Bruiser permanently gain 30 Health, increased by 20 if they survived. Gain a Shen.
Titanic Strength:  Bruisers gain 2% of their Health as Attack Damage. Gain a Tahm Kench.
Cannoneer Crest:  Gain a Cannoneer Emblem and a Jinx.
Ricochet:  Cannoneer’s cannon shots bounce once, dealing 50% less damage. Gain a Tristana.
Hot Shot:  Cannoneer’s cannon shots burn their targets, dealing 8% of the target’s maximum Health as true damage over 4 seconds, and reducing healing by 50% for the duration of the burn. Gain a Tristana.
Cavalier Crest:  Gain a Cavalier Emblem and a Sejuani.
Devastating Charge:  Cavalier’s first attack after charging deals 90 magic damage, increased by 1% for each Armor and Magic Resist they have. Gain a Lillia.
Dragon Alliance:  The Dragon trait remains active regardless of how many Dragons you have. Dragons gain 30 Armor and Magic Resist. Gain a random Tier 4 Dragon.
Dragon Horde:  The Dragon trait remains active regardless of how many Dragons you have. Dragons gain 15 Attack Damage and Ability Power. Gain a random Tier 4 Dragon.
Inspire: When the Dragonmancer Hero gets a takedown, champions that share a trait with the Dragonmancer Hero gain 50% Attack Speed for 3 seconds. Gain a Ashe.
Dragonmancer Crest:  Gain a Dragonmancer Emblem and an Ashe.
Evoker Crest:  Gain an Evoker Emblem and a Lulu.
Essence Theft:  Evoker’s attacks steal 5 Mana from their target. Gain a Lulu.
Guardian Crest:  Gain a Guardian Emblem and a Braum.
Heroic Presence:  Guardians taunt all enemies every 2 seconds. Enemies that attack a Guardian’s shield take magic damage equal to 8% of the shielded unit’s max Health (up to once per second). Gain a Thresh.
Guild Crest:  Gain a Guild Emblem and a Twitch.
Loot Master:  Gain a random component every 4 combat rounds when you have at least Guild (2) active. Gain a Twitch.
Gear Upgrades:  Guild champions holding an item gain 25 Armor and another 200% of their Guild bonus. Gain a Twitch.
Jade Crest:  Gain a Jade Emblem and a Ashe.
Eternal Protection:  When one of your Jade champions would die, the nearest Jade Statue protects them, losing 70% of its max Health and transferring 200% of that amount to the champion.. Gain an Ashe.
Penitence:  Enemies are disarmed for 2.5 seconds the first time they attack a Jade Statue or are damaged by a Jade Statue’s explosion. Gain a Gnar.
Mage Crest:  Gain a Mage Emblem and a Vladimir.
Mage Conference:  While the Mage trait is active, a random Mage portals onto your bench after combat with a player. Gain a Lillia.
Mirage Crest:  Gain a Mirage Emblem and a Nunu.
Hallucinate:  Mirage champions take 90% less damage for the first 5 seconds of combat. Gain a Yone.
Ragewing Crest:  Gain a Ragewing Emblem and a Shen.
Scorch:  Every 5th instance of Ragewing champion’s damage deals 25% more damage and is converted to true damage. Gain a Kayn.
Tantrum:  After casting their first Ability, Ragewings restore 100% of their maximum Rage.
Revel Crest:  Gain a Revel Emblem and a Jinx.
Party Favors:  Gain 1 gold for every 6 firecrackers launched by Revel champions each combat. Additionally, gain a special prize the first time 100 total firecrackers are launched. Gain a Jinx.
Party Time!:  After Revels score a takedown, they gain 60% Attack Speed for 3 seconds. Gain a Jinx.
Scalescorn Crest:  Gain a Scalescorn Emblem and a Braum.
Nomads Scalescorns:  gain 10% damage every time they start combat in a new hex, up to 30%. Gain a Lillia.
Beast’s Den:  Units that start combat next to at least 2 Shapeshifters gain 35% Attack Speed and Move Speed. Shapeshifters always gain this bonus. Gain a Gnar.
Shimmerscale Crest:  Gain a Shimmerscale Emblem and a Kayn.
Reckless Spending:  If you purchase both XP and a Shop Refresh during the Planning Phase, Shimmerscale champions gain 30% damage for the next combat phase. Gain a Kayn.
Swiftshot Crest:  Gain a Swiftshot Emblem and a Ashe.
Press the Attack:  Your Swiftshots’ attacks apply a stack on their target for 5 seconds. Every third stack consumes all stacks to deal true damage equal to 5% of the target’s maximum Health. Gain a Twitch.
Tempest Crest:  Gain a Tempest Emblem and a Qiyana.
Eye of the Storm:  At the start of combat, the unit in the center of the board gains 50 Ability Power, increased to 150 after Tempest lightning strikes. Gain a Qiyana.
Secret Snax:  Trainers have a 33% chance to secretly feed their dragonling bonus Snax. Gain a Tristana.
Warrior Crest:  Gain a Warrior Emblem and a Shen.
Tiamat:  Warrior’s additional attacks deal 50% of their damage to enemies in a 1-hex area around their target. Gain a Yone.
Whispers Crest:  Gain a Whispers Emblem and a Thresh.
Twilight Umbrage:  Units that start combat next to Whispers are stealthed for 5 seconds.

Prismatic augments

Urf’s Grab Bag II: Gain 1 Spatula and 3 random item components.
Living Forge:  Gain a random Ornn item now and after every 10 player combats.
Ancient Archives II:  Gain 2 Tome of Traits.
Cruel Pact:  Buying XP costs 3 Health instead of gold.
Think Fast:  Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 8 gold.
Cursed Crown:  Gain +2 maximum team size, but take 100% increased player damage.
Combat Training III:  Your Champions permanently gain 3 Attack Damage every time they kill an enemy unit. Champions start with 6 Attack Damage.
Best Friends III: Your units that start combat only adjacent to each other gain 35% Attack Speed and 35 Armor.
Assassin Crown:  Gain an Assassin Emblem, an Infinity Edge, and a Diana.
Astral Crown:  Your team counts as having 1 additional Astral. Gain a Redemption and a Varus.
Bruiser Crown:  Gain a Bruiser Emblem, a Redemption, and an Illaoi.
Cannoneer Crown:  Gain a Cannoneer Emblem, a Giant Slayer, and a Tristana.
Cavalier Unity:  The Cavalier trait grants its bonuses to all of your Champions. This does not increase your number of Cavaliers. Gain a Sejuani.
Cavalier Crown:  Gain a Cavalier Emblem, a Redemption, and a Nunu.
Dragonmancer Soul:  Gain a Dragonmancer Emblem, a Hand of Justice, and a Lee Sin.
Evoker Crown:  Gain an Evoker Emblem, a Spear of Shojin, and an Anivia.
Guardian Crown:  Gain a Guardian Emblem, a Gargoyle Stoneplate, and a Braum.
Guild Crown:  Gain a Guild Emblem, a Giant Slayer and a Ryze.
Jade Crown:  Your team counts as having 1 additional Jade. Gain an Ionic Spark and a Gnar.
Mage Crown:  Gain a Mage Emblem, a Spear of Shojin, and a Ryze.
Mirage Crown:  Gain a Mirage Emblem, a Hand of Justice, and a Nunu.
Mystic Soul:  Your team counts as having 1 additional Mystic. Gain a Spear of Shojin and a Lulu.
Ragewing Crown:  Gain a Ragewing Emblem, a Guinsoo’s Rageblade, and a Swain.
Revel Crown:  Gain a Revel Emblem, a Statikk Shiv, and a Jinx.
Scalescorn Crown:  Gain a Scalescorn Emblem, a Giant Slayer, and a Diana.
Shapeshifter Soul:  Your team counts as having 1 additional Shapeshifter. Gain a Hand of Justice and an Elise.
Shimmerscale Soul:  Your team counts as having 1 additional Shimmerscale. Gain a Titan’s Resolve and a Kayn.
Swiftshot Crown:  Gain a Swiftshot Emblem, a Guinsoo’s Rageblade, and a Varus.
Tempest Crown:  Gain a Tempest Emblem, a Hand of Justice, and a Lee Sin.
Warrior Crown:  Gain a Warrior Emblem, a Giant Slayer, and an Olaf.
Whispers Crown: Gain a Whispers Emblem, a Hand of Justice, and an Elise.